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We've all been there. One of our players fucks around and finds out - and their character turns into a Goblin. But what does this transformation look like? How do we describe it? And what if we gave said player a second chance to keep playing their character - or at least what's left of it?

I, Goblin is a toolbox for when the inevitable happens - and trust me, it will - on how to handle the goblin curse. The zine includes lore and inspiration, different ways of describing the transformation itself, new goblin enemy variants, thematic rules on how to keep playing as a goblin, and a one-shot adventure that ties it all together. Everything accompanied by atmospheric illustrations. As always, 100% human made, NO AI!

Once a player character gets infected by the goblin curse, how do you describe it? And what exactly happens to them? I, Goblin expands the lore by giving the GM a table of six different ways to describe the transformation to their players. What initially happens, what does it feel like as it progresses, and what goes down in the final hour?

Roll a d6 to find out what kind of horrible transformation the player character will suffer.

Once the transformation is complete, you can give the infected character a second chance at playing! But there will be some changes, for the better or worse... Actually, mostly for the worse

This zine includes thematic mechanics that changes the player's character sheet completely. Besides the Abilities switching to match a goblin, there might be problems fitting your armor on your new wretched body, and most importanty, there's the Urge. The urge to do bad things. As you play, you'll be asked to roll to test your urge. A roll that gets more difficult every time you fail. And consequences that keeps getting worse. At some point you will loose your last bit of humanity, and then there's no turning back...

Tracking down a goblin is bloody fun. But to keep running into the same kind of goblins might get a bit trivial in the long run. Therefore I, Goblin offer three new goblin variants, ready to throw into your game with lore, stats, and illustrations.

The Forn. An ancient strain of the goblin. Said to be the curse catalyst.

Tunnel of Thorns. A goblin themed one-shot adventure.

The stench of rot seeps from every crevice. The narrow cobblestone streets are littered in corpses. The doors and windows are all boarded up, and the once lively town square is now an open grave, a vulgar display of disease and death.

First came the goblin. A hideous wretched creature. And from there it all went to shit. The curse, that horrible infectious thing, was unstoppable. Some tried, oh yes, and chased those murderous imps into the dead of Sarkash, but none ever returned. The few souls left in this ghost town are all hiding in their houses, their own personal prisons, but for most of them it is already too late.
    Rumours started, hoarse whispers that travel behind the barricaded walls. They say there is a cure! A real one, unlike what that grifter scum in Galgenbeck sells. An ancient horror hides in a cave somewhere in Sarkash. Killing it should break the chain. Its blood should serve as an antidote. But who would be foolish enough to test this thesis?

Tunnel of Thorns is a classic no-prep dungeoncrawl adventure, taking you through the outskirts of Sarkash and into a cursed caverns deep below. Will you track down the ancient creature said to hold the antidote to the curse? Or get lost in the darkness of the labyrinth? There are other things lurking down here, much older than goblins...

I, Goblin is an independent production by Sunzenaut and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.

MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell. 

Published 2 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSunzenaut
TagsDark Fantasy, goblin, MÖRK BORG, mrk-borg, No AI, Tabletop role-playing game
ContentNo generative AI was used

Purchase

Buy Now8.00€ EUR or more

In order to download this game you must purchase it at or above the minimum price of 8.00€ EUR. You will get access to the following files:

I,Goblin_digital.pdf 52 MB

Comments

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(+1)

Haven't purchased yet (plan to soon), but just want to say, this is absolutely TOP WORK in terms of art and concept. A much needed expansion for Mörk Borg.